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Old Sep 09, 2006, 11:37 AM // 11:37   #61
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exactly but this guy WHO started the thread, is asking about defense and fortitude mod and he plays PvE, he doesnt play PvP, and then some random people start coming here in his thread and turn this into a PvP debate ^^.
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Old Sep 09, 2006, 11:50 AM // 11:50   #62
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Lol yea... i guess .... another question.... what is the best elemental damage type for a warrior??? I am thinking of gettting a icy dragon sword, but im not sure .... any hints or tips?
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Old Sep 09, 2006, 12:05 PM // 12:05   #63
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Pretty much the same except that certain armors will protect against certain damage types. Only Geomancers armor gives extra armor against earth damage which is why a lot of people choose to go for the ebon mod in pvp. I'll never give up my Ice Breaker in PvP because it looks so dang cool Icy isn't a bad choice as I almost never see eles with hydromancers armor or rangers with frostbound armor in pvp.

For PvE, it all depends on the area you are in. Hell's Precipice? Use an icy mod. Southern Shiverpeaks? You'll be better off with fire damage against Ice golems and Ice imps. If you like the look of the Icy Dragon sword, then I say go for it. Not everything in the game is about maximizing damage. After all, if you aren't having fun playing a game then why the heck would you play it?

Last edited by winkgood; Sep 09, 2006 at 12:09 PM // 12:09..
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Old Sep 09, 2006, 12:58 PM // 12:58   #64
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Actually Dwarves and Ice golems are weak to cold dmg ^^. God knows why.
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Old Sep 09, 2006, 03:43 PM // 15:43   #65
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lol.....but im having trouble with maximizing the potentail of the vampiric mod... :-(...its really hard to use. What should i do? good thing i kept my sundering :-).
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Old Sep 09, 2006, 03:52 PM // 15:52   #66
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By "not being able to maximize the potential of the vampiric", I'm assuming that you mean that you really can't get the hang of when to switch off weapons (i.e. when in non-combat situations or when you're hexed/blinded to where you can't attack).

That is actually the true reason why people choose sundering over vampiric - they simply do not have the patience to "switch off" weapons. That is actually a very valid reason for choosing sundering over vampiric, but unfortunately it is not maximizing the use of the weapon.
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Old Sep 09, 2006, 03:58 PM // 15:58   #67
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yea...i don't know about vampiric a lot now....and so many times i lose unneccessary health form the blocking and missing stances. :-( troll ungent helps for a bit, but only for a few seconds. Also, i realize that the health i gainonly balances what i lost many times, i use a sword so maybe 2 hits per 3 seconds? lost 3 health, make 3 heath back, i think vampiric is really just to make fights go shorter...dunno anymore if its for me, at least for now...maybe ill wait and see if i can adjust.
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Old Sep 09, 2006, 05:26 PM // 17:26   #68
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-1 degen is losing 1 health every 3 seconds, it's nothing to worry about. Are you soloing? Else your henchmen/group healers will stop you from dying by throwing an orison your way every, uh 40 seconds? don't let it bug you, concentrate on doing your job: killing!
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Old Sep 09, 2006, 06:06 PM // 18:06   #69
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The rate at which health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

So actually you're looking at 2 hp loss per second.

And by the way, why not dump troll unguent and use healing signet instead? At 12 tactics, it heals for 130, which means every 65 seconds you have to do it once, or right before you enter a new fight with another bunch of monsters. And as said, losing your attributes from WS into tactics would also help at your stances. By the way, defensive stance ends when you use a skill, so for block stances I prefer Gladiator's Defense or Shield Stance.

Also consider changing your secondary profession to mesmer, which has physical resistance and elemental resistance stances, which are quite useful.

But for PvE, most builds work fine...
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Old Sep 09, 2006, 06:38 PM // 18:38   #70
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I can't go 12 tactics, I have: 15 swordsmanship, 13 strength (sentinal's armor), 5 tactics, 5 wilderness survival

I have BOTH troll ungent and healing singet in my inventory

EDIT: Even if I transfer points of WS to Tactics that would only increase it by one point, ive been thinking of transfering swordsmanship to go 12 thats a bunch of points gained

Last edited by Dante the Warlord; Sep 09, 2006 at 07:09 PM // 19:09..
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Old Sep 09, 2006, 10:24 PM // 22:24   #71
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Me personally im not a fan of the sentinels armor for that reason it spread your points way thin and to me there better used in other places like tactics. I always leave my weapon attribute maximized 14 with minor 16 with superior.I suggest you get a second armor set so you can run more diverse builds sentinels leaves you just running strength and weapon mastery skills which is just ewww imo.
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Old Sep 09, 2006, 10:28 PM // 22:28   #72
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3health per strike and 2 strike in 3 sec, so you gain 6 health. -2 per sec for 3 sec, so you lose 6 health at 3 sec. Now, you are actually gaining health since its 1.33 sec per strike, its slightly less then 3 sec for 2 strike, and combine with IAS, you are actually gaining health using Vampiric, well, you have to able to hit to gain health.
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Old Sep 09, 2006, 11:21 PM // 23:21   #73
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yea... i CAN buy kurzick 15k armor....but i don't know which type of armor to go with... i was thinking that armor that reduced physical damage? (knights or dreadmoughts???) What is you suggestion?
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Old Sep 10, 2006, 12:37 AM // 00:37   #74
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Quote:
Originally Posted by Dante the Warlord
yea... i CAN buy kurzick 15k armor....but i don't know which type of armor to go with... i was thinking that armor that reduced physical damage? (knights or dreadmoughts???) What is you suggestion?
All warrior reduces physical damage. I go with glads armor you get more energy 80 base armor is more then good enough you get that +20 physical boost. Seeing as your build is energy heavy you'll get your moneys worth out of the glads armor.
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Old Sep 10, 2006, 01:16 AM // 01:16   #75
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yea...but i made my build different its mostly now

Sheild stance
Healing Singet
Troll ungent
Quivering blade
Final thrust
Sever Artery
Gash
Beserker's Stance

The stance is great because i can now heal due to vampiric

Mostly, i was trying to make my build "balanced" to everyone, but its not bad for PvP i gain lots of energy from trolll and healing
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Old Sep 10, 2006, 03:36 AM // 03:36   #76
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Quote:
Originally Posted by Dante the Warlord
yea...but i made my build different its mostly now

Sheild stance
Healing Singet
Troll ungent
Quivering blade
Final thrust
Sever Artery
Gash
Beserker's Stance

The stance is great because i can now heal due to vampiric

Mostly, i was trying to make my build "balanced" to everyone, but its not bad for PvP i gain lots of energy from trolll and healing

Compared to the first build you posted I see a improvement. Not a fan of Troll Ungent on a warrior so i would dump that, Healing signet with enough points in tactics is more then enough. Also not a fan of Berserkers stance, you'll be full of aderaline before the stance is over, but i'll leave that up to you. Overall a huge improvement. Also glad armor is good all around armor you just never know when your gonna be using a more energy heavy build.
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Old Sep 10, 2006, 10:29 AM // 10:29   #77
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You only have one skill from the strength tree, that is berserker's stance. When you get your gladiator's armor, I suggest you dump troll unguent and that, then put 10 into beast mastery, and use tiger's fury.
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Old Sep 10, 2006, 10:52 AM // 10:52   #78
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Quote:
Originally Posted by Sedna
The rate at which health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

So actually you're looking at 2 hp loss per second.

And by the way, why not dump troll unguent and use healing signet instead? At 12 tactics, it heals for 130, which means every 65 seconds you have to do it once, or right before you enter a new fight with another bunch of monsters. And as said, losing your attributes from WS into tactics would also help at your stances. By the way, defensive stance ends when you use a skill, so for block stances I prefer Gladiator's Defense or Shield Stance.

Also consider changing your secondary profession to mesmer, which has physical resistance and elemental resistance stances, which are quite useful.

But for PvE, most builds work fine...
didn't look right, ty
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Old Sep 10, 2006, 11:20 AM // 11:20   #79
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Quote:
Originally Posted by warriorsmiley
Compared to the first build you posted I see a improvement. Not a fan of Troll Ungent on a warrior so i would dump that, Healing signet with enough points in tactics is more then enough. Also not a fan of Berserkers stance, you'll be full of aderaline before the stance is over, but i'll leave that up to you. Overall a huge improvement. Also glad armor is good all around armor you just never know when your gonna be using a more energy heavy build.
Yea...i just think its "not bad" mainly because i like to get a more balanced skil bar... i might get glads armor if i try to use any more energy skills ... but so far i think thats going to be a 1.5k set...not a kurzick armor set .... unless you guys can improve my skill bar a littlt more. Beserkers stance is awesome ... full of adrenaline is good, it should be for me...
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Old Sep 10, 2006, 07:13 PM // 19:13   #80
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Im trying this now:

Sheild stance
Healing Singet
"for great justice"
Drgon slash
Final thrust
Sever Artery
Gash
Beserker's Stance

o and my tactics is 7 :-P forgot i used a minor rune...

does anyone know if I can get the beserkers and for great justice to stack?

Last edited by Dante the Warlord; Sep 10, 2006 at 07:15 PM // 19:15..
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